337 updates released in 37 days: 6 brand-new systems, a redesigned map, a revamped AI wildlife system, over 20 new skin patterns, and major server-side stability improvements.
⚔️ DUELS & TOURNAMENTS — new
- Dedicated duel arena: Challenge another player to a 1v1 duel from the website or in-game using
/duel <name or SteamID>and/acceptduel - Your dino is safe: It is kept safe during the fight and restored exactly to the state you left it in (growth, mutations, Elder or Prime lineage, diet, hunger, thirst, blood, stamina, health). Losing a duel no longer makes your dino sick.
- Fair fight: Growth is reduced to 88% in the arena and restored upon return; combatants’ weights are displayed before the duel
- Clear rules: 10 minutes max; leaving the arena = forfeit; the surviving loser returns home. A duel does not cause anyone to gain or lose a dino.
- “Live Duel” board visible to the public during fights
- Event tournaments: registration via Discord button, automatic bracket size, ready check, top 3 podium. Dying in a tournament no longer costs you your dino.
- Duel kills no longer count toward the leaderboard or as revenge kills
🛡️ SOCIAL SCORE — new
- A reputation score per player, with tiers visible on the profile and automatically assigned Discord roles
- Automatic Detections: mixpack (a pack of different species), betrayal (killing a packmate), metagaming (revealing your own or another player’s position in global chat), exceeding pack limits, falling into a pit during combat, drowning
- Rewards: Your reputation increases automatically with playtime, and both parents of a successfully hatched nest receive a bonus
- Automatic penalties escalate once the lowest tier is reached, with earnings frozen for 24 hours and an in-game notification explaining the reason
- On Discord,
/reputationdisplays your tier and details of your losses - Many safeguards added: no more mixpack penalties for a neighbor who happens to walk by a fight or for a clash led by your allies, and automatic refunds for false positives
- Automatic chat analysis was tested and then disabled (too many false positives on a PvP server), and the “herbivore killing a herbivore” rule has been disabled
🤝 REFERRAL PROGRAM — new
- Referral code: New players have 10 hours after joining to enter it
- Rewards for both sides + recruiter tiers (1, 5, 7, then 10 referrals), with progress visible to the referred player as well
🏆 COMMUNITY CHALLENGE — new
- A weekly collective goal for the entire server; rewards are automatically distributed to all active players
- A live progress bar that tracks the next milestone and updates with every action taken by the community
🥚 QUESTS & NESTS
- New quest types: build a nest, raise a nest to a 50% survival rate, visit a series of zones (Strava, Sunday Hiker), cross the map from point A to point B, travel to a named location, and The Pacifist — reach adulthood without killing anyone
- A nest now credits the entire pair and the pack, not just the female
- ⚠️ Major fix: nest quests weren’t crediting anyone since their release (113 nests affected). This has been fixed, and a catch-up update has been rolled out for all affected players.
🗺️ MAP & HOTSPOTS
- New HD map background with pixel-perfect alignment: live tracking is finally perfectly aligned with the terrain
- Location labels have been merged and are filterable by category (Regions / Sectors / Water Sources)
- Live hotspots: an area lights up when 3 or more players are present, refreshed every 10 minutes, with much more readable colors. Two Tyrannosaurus are enough to light up an area.
- Anonymized kill trails: only the killer’s species is displayed, never its name
- Group teleport: mixed herbivore groups are allowed (a Trike and a Stego can join forces), ally bar, invitations
- Visible AI wildlife zones with their name, number, and the species present, when hovering over or clicking
🦎 AI WILDLIFE
- Completely new approach: no more animals spawning around players; wildlife is distributed across 11 fixed zones spread throughout the map
- Each zone contains a mix of adults and juveniles and can host multiple species
- Spawn radius reduced to 150 m for more consistent groups, preventing duplicate spawns
🎨 SKIN CREATOR
- Austroraptor available in the creator, with an animated model and its patterns
- A wave of new patterns: Triceratops (6 variants), Tyrannosaurus (Grizzly, Simple), Baryonyx (Royal, Brindle), plus the D/E/F patterns for the Omniraptor, Carnotaurus, Herrerasaurus, Pachycephalosaurus, Dilophosaurus, Deinosuchus, Tenontosaurus, and Stegosaurus—and the A/B/C patterns that were still missing from the Allosaurus, Baryonyx, and Hypsilophodon
- New “Accents” selector: The slot that paints details and ocelli previously had its color copied from the markings; it is now finally adjustable independently
- Accurate 3D preview: faded colors corrected, missing material restored, Triceratops textures completed, and significantly faster loading
- Your skins survive relogging: no more resetting upon reconnection
- Name your skins, and skin cards will replay the Silver VIP animation
- Neon Series (8 variants, black body with glowing accents) added to the store
🖥️ DESKTOP OVERLAY (0.3.0 → 0.3.6)
- Usability improvements: multi-monitor support, movable header, new XS map size
- AI wildlife spawn zones displayed directly on the overlay map
- Built-in Skin Studio: the skin creator opens within the overlay
- Group teleport and invitations from the overlay, showing each group member’s health and stamina
- Linux / Proton: page for manually pasting the token for those who can’t use automatic login, and fix for map display in Wine
💬 DISCORD
- Live server feed: PvP kills, natural deaths, and logins posted in color in a dedicated channel
- Live Population: the number of dinosaurs per species, and the runes per hour each species yields
- Zone Weather: a map image showing hot and cold zones, continuously updated
- Server Status: online / restarting / offline, with restart times displayed
- Automatic Giveaways: 3 per day, weighted draw, one rare item in ten (+ giveaways scheduled in advance by staff)
- Bonus ticket to claim and TikTok subscription reward (10,000 runes, verified by staff)
- New bonus / referral / ticket commands
- Linking your Discord account is no longer required to play and use the site
👑 VIP & STORE
- Upgrade from Bronze to Silver possible at any time, with remaining VIP time carried over and accumulated
- Silver Tier Reservation: it no longer displaces a player already in the game—it raises the tier cap until you join
- Monthly Prime rewards accumulate instead of being capped at the tier level, and the difference is credited if you move up a tier during the month (backpay provided for affected players)
- Silver rewards stack with the Bronze daily reward
- Store: purchases in pairs, dino gifts increased to 2 per week, payment via Prime tickets, old lottery tickets converted to tokens
- The store discount now also applies to dinosaurs listed for sale by players
🃏 PLAYER CARDS — new
- Your collectible card is generated from your actual skin, captured from the 3D preview
- Choose between species stats or personal stats; rarity is based on the best dino you own
🦕 BESTIARY & SPECIES
- Austroraptor added: bestiary entry, available in the spawn menu, pack size capped at 8 adults + 4 juveniles, and patterns in the skin creator
- Pteranodon reclassified as “Flying”
- Mutation catalog cleaned up: “Traumatic Thrombosis” removed (it doesn’t exist in the engine) and the name “Hydroregenerative” corrected—these two entries were preventing certain mutations from applying
🅿️ PARK & RESTORATIONS
- Major reliability fix for returning from the park. The following were either lost or restored incorrectly, depending on the situation: thirst, hunger, nutrients, mutations (active, parent, and Elder), Prime status, and growth. Everything is now restored exactly as it was.
- Park exit blocked for a dino that has already mutated, to prevent the accumulation of mutations—and the denial is clearly displayed in a pop-up instead of happening silently
- The location closest to your last park is displayed on the site
- Recovery after an incident: a procedure allows you to recover lost dinosaurs within a given time frame, with Prime status granted to all returned dinosaurs
🗣️ CROSS-SPECIES LOCAL CHAT — new
- Nearby chat now transcends species boundaries. Previously, the game engine filtered it by species: a Trike couldn’t hear a Stego three meters away.
- Limited to herbivores and only between players of the same dietary type, to preserve the predator/prey balance
🎬 EVENTS
- Migration Events: registration with a choice between herbivore or carnivore, and a dual results table
- In-game notifications translated into French, English, and Italian based on your account language
- Serial Killer: Bounty reminders every 5 minutes while the contract is active, and species that are impossible to track are excluded from the target draw
🧭 THE WEBSITE
- 10 guides written and illustrated in the documentation section
- Step-by-step guided tutorials on all major pages of the site
- Rules modal accessible from the header, and new rule: camping in sanctuaries with over 50% growth is prohibited
- New player onboarding: welcome banner and starter map for newcomers
- Faster website: 57 MB of images saved, 3D models loaded only upon approach, header and modals optimized for mobile
- Streamers are displayed only if they are live and connected to the server
⚙️ SERVER & STABILITY
- DDoS protection. Following a 466 GB attack on the server, traffic now passes through an external filtering service, and the server’s actual IP address is no longer exposed.
- Automatic world backup every 15 minutes, to minimize dino losses when the server crashes
- Restarts: configurable multiple restarts per day, with bilingual (FR/EN) announcements reminding players to park their dinosaurs before each outage
- Fixed bans: the entered duration was not being honored; some bans expired instantly
- Reliability of the server ↔ website bridge: connections were becoming overloaded, which froze your health stats and caused teleports to be incorrectly denied. A monitor now automatically restarts services that have crashed or become unresponsive.
- Teleport: Oxygen and health were restored to ~13% and ~1% instead of 100% upon arrival
- In-game moderation: Admins switch to visible mode (with a visual indicator) and all their actions are logged
⚖️ MISCELLANEOUS BALANCING
- Inactive gameplay hours are now paid at 25% and excluded from event multipliers
- Natural deaths no longer count toward K/D or the leaderboard
- Reputation penalties have been standardized and tightened; the threshold for triggering penalties has been revised
- Dino gifts increased from 1 to 2 per week
Thank you to everyone who reported bugs over the past five weeks—a good half of the fixes listed here came directly from your reports. 🦖